Game



l Nov. 30 1926.

A. MARTINEZ GAME Filed May 26, 192e 2 sheets-sheet 2' IN VEN TOR.

y Patented Nov. 30, 1926..

.ALFREDO MARTINEZ, F BERKELEY, CALIFORNIA.l

GAME.

Application illed Hay 26, 1986. Serial-No, 111,836.

This invention relates to improvements in games and'has particular reference to a game of an educational value.

The rincipal object of this invention is to pro uce a game which will not lonly be pleasing to play, but one whichwill also educate a person playing the game both as to the countries of th world, the various towns within the countries and also fthe course over which the world flyers passed.'

Another object of this invention isto produce a game of this character which is cheap to manufacture and, therefore, well within the purchase price of the average user.

An additional object is to produce a game which may be participated in by a large number of players rather than by two players which is customary with ,many gaines.

Other objects and advantages will be apparent during the course of the following description.

In the accompanying drawings formin a part of this specification, and in which like numerals are employed to designate like parts throughout the same,

Figure I discloses a map designed to represent the world flight course,

Figure II is a fragmentary detail cross sectional View showing an insert in the map,

Figure III is a top plan view of one of the playing ieces,

Figure is aside elevation 0f Figure HI, and

Figure V is a top plan thereof of one of the insert members.

Many forms of games have been devised where the gaine board represented a map. These game boards, however, have failed from an educational standpoint due to the fact that 'they merely designated a course' over which a playing piece moved.

I have, therefore, attempted to augment this type of game .by providing thereon the towns and by placing'opposite each town a certain printed instruction which will focus the attention of the player upon this town for a long period of time, so that he will soon become familiar with its location.

Referring to the drawings, the numeral 5 designates a gaine board which may be of any desired shape and size capable of having a inap printed thereon.

At 6, l have shown an insert which insert is preferably formed of cork either solid or compressed. These inserts are placed side by side and in such a manner as to encircle a large portion of the map. The placing 'of these inserts corres onds to the course over which the world tlyers passed in their `lli dit around the world.

"ach player is now provided with an aerolane 'designated as a whole 'by the numeral (see Fi ures III and IV). Each aeroplane has esignated on the top thereof characters 8 which designate the country to which the aeroplane is attached.I

Each aeroplane is provided with a pin 9 which is adapted to be pushed into the cork inserts 6 in succession as the aeroplane is moved forwardly or backwardly as the play may proceed. `In playing the game, the aeroplanes are all arranged in starting position as shown in Figure I, after which each person choses his country and the order in which he is to play.v

Two dice are employed, which dice are thrown in the customary manner. The first:v

person to throw the dice counts the number of points which appear upon the dice. which, for instance', may be 11, in which case the player places his aeroplane on the insert number 1l, which corresponds to the osition of Santa Monica, in California, U. A.

The pla er then counts 11 inserts from this' oint w ich will bring him to live oints eyond San Francisco or to the insert marked 12. In the same manner each player will proceed, usin his aeroplane to indicate his move and the rst player to reach Santa Monica after having one around the entire course will be cclared the winner. The'second player to complete the course will be declared the second winner and-so on until allof the players have finished the game. Each player, upon finishing, will place his aeroplane on the portion ofv the map marked Finish and in the` osition in which he reaches the finishing point.

.The moves for advancng over the course are as follows Santa Monica, starting point; Los Anseven points; Portland, no gas, go back to San Francisco; Seattle, advance seven points. Prince Rupert, shoot three times; Sitka, 'stop one turn for groceries; Cordova, stop one turn;-Seward, advance ten points. Akuton, stop three turns; Bering Sea, advance three points; Bering Sea, machine broken, wait onel minute; Simushire, multiply what you get by four;` rIokio, shoot one-half minute; Yokohama, stop one minute; Nagasaki, advance twelve points; Tientsin, stop for gasoline on turn; Shanghai, shoot two times. Amoy, stop one turn; Hongkong, shoot one time; Macao, fix machine, sto one turn; Harbin, advance eleven points; an kok, stop one-half minute for nfasoline; Ca cutta, loses way, goes back to IIongkong; Hydrabad, shoot one minute; Delhi, machine broken, sto two minutes; Meerut, advance one point; oltar, stop for gas; Bumpur, stop two turns; Bushire, advance six points; Bagdad, pilot hurt, stop one minute; Netara, advance sixteen points; Aleppo, stop one-half minute for gas; Athens.V Bucharest, machine trouble, stop two turns. Krajova, advance four points. Vienna. Strausbourg, stop one-half minute. Paris, sto two minutes for sightseeing. Kalais, pi ot slightly hurt, go back to Vienna. London, sto one minute; entertained by the King. Hu l, stop one-half minute; Kirkwall, prepare machine for long trip. Shetland Islands, shoot one time., Reikiadik, shoot three times. Next insert. l

Out of gas, go back to London. Angmagsailif, wait one minute for repair. Insert half way to Newfoundland, danger fog and snow, machine broken, pilot seriously hurt, go back to San Francisco. India larbor, advance four points; Mingin, advance six points; Montreal, shoot one time.A New or shoot two times; Keyport, shoot one Tminute. Washington, stop three turns to see President.

Cleveland, c clone, machine broken, stop one mlnute;l

ayton, back to New York.

Lacasse St. Joseph, shoot one time. advance five points; Salt Lake, stop one turn. Phoenix, back to Salt Lake. San ego, stop one minute. Santa Monica,

ome.

board in such a manner that said pins. will engage said inserts.

2. In a game, a board having a map printf ed thereon, inserts ositioned in said game board, said inserts caring a relation with said map corresponding to the world Hight,

and game pieces adapted to be supported by said inserts and toe moved over said inserts 1n successive steps.

3. In a game, a game board having a map formed thereon, inserts formed in said game" boards, said inserts being of a resilient material, game pieces simulating aeroplanes and having a pin formed therein, said pins` being adapted to enter said inserts, said inserts being positioned on said map in such a wa as to follow the course taken by thil worl flyers. Y'

`In testimony whereof I aiiix my signature.

ALFREDO MARTINEZ.

Cheyenne, 

